Creating a metro train interior in Unreal Engine 5

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Creating a metro train interior in Unreal Engine 5

Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.


MAYA, SUBSTANCE, AND UNREAL ENGINE 5

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.

In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

18+ HOURS!

This course contains over 18 hours and 50 minutes of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.

We will start by going over our reference, then we will dive right in and start by creating a blockout (to make sure all our pieces fit together), and then we will be turning this blockout into high poly models. Thanks to the new nanite system we do not have to create low poly models.
After this, we will go over how to create simple but flexible procedural materials and unique textures. We will UV-Unwrap all our models and export them to UE5 in which we will set them up, create our shaders and build our level.
We will then move on to creating our advertisements and stickers in photoshop and apply them to our level.
Finally, we will do the final lighting and post-effect pass on our scene and we will show you how to properly polish the scene to final.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, photoshop, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Maya 2022
  • Substance 3D Designer and Substance 3D Painter
  • Photoshop
  • Unreal Engine 5
  • Marmoset Toolbag 4 (optional)

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 53 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

*All videos come in 1080p with clean audio. please see the trailer for a general idea of the audio and video quality*
*All source files are included with this course*

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

REVIEW
If you place an honest review on this product you will automatically be entered in our quarterly draw in which you get the chance to win a free tutorial Course!

Individual License
$29.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Perfect if you just want to watch the course and learn from it Read MoreRead Less
Files (55)
Un-Timelapsed
zip /
1.7 GB
53-Final Polish - Timelapse
mp4 /
180 MB
52-Adding For And Planning Final Polish
mp4 /
55 MB
51-Placing Our Branding - Timelapse
mp4 /
180 MB
50-Creating Our Branding Part3
mp4 /
170 MB
49-Creating Our Branding Part2 -Timelapse
mp4 /
110 MB
48-Creating Our Branding Part1
mp4 /
160 MB
47-Creating Our Normal Map Decals
mp4 /
180 MB
46-Polishing Our Scene A Bit
mp4 /
210 MB
45-Creating Our Variation Masks Part4 - Timelapse
mp4 /
84 MB
44-Creating Our Variation Masks Part3
mp4 /
130 MB
43-Creating Our Variation Masks Part2
mp4 /
190 MB
42-Creating Our Variation Masks Part1
mp4 /
130 MB
41-Doing Our Second Lighting Pass
mp4 /
210 MB
40-Polishing Our Materials Part5
mp4 /
150 MB
39-Polishing Our Materials Part4
mp4 /
220 MB
38-Polishing Our Materials Part3
mp4 /
210 MB
37-Polishing Our Materials Part2
mp4 /
250 MB
36-Doing Our Material Pass Part2
mp4 /
120 MB
35-Doing Our Material Pass Part1
mp4 /
170 MB
34-Doing Our First Lighting Pass
mp4 /
120 MB
33-Building Our Level Part3
mp4 /
82 MB
32-Building Our Level Part2
mp4 /
170 MB
31-Building Our Level Part1
mp4 /
180 MB
30-Exporting All Of Our Assets
mp4 /
110 MB
29-Setting Up Our Unreal Engine 5 Project
mp4 /
110 MB
28-Preparing For Export
mp4 /
120 MB
27-Uv Unwrapping Our Models Part3 - Timelapse
mp4 /
180 MB
26-Uv Unwrapping Our Models Part2
mp4 /
120 MB
25-Uv Unwrapping Our Models Part1
mp4 /
180 MB
24-Creating Our Plastic
mp4 /
59 MB
23-Creating Our Metal Material
mp4 /
120 MB
22-Creating Our Floor Material Part2
mp4 /
200 MB
21-Creating Our Floor Material Part1
mp4 /
120 MB
20-Preparing Our Assets For Export
mp4 /
71 MB
19-Creating The Left Over Pieces Part2 - Timelapse
mp4 /
80 MB
18-Creating The Left Over Pieces Part1 - Timelapse
mp4 /
270 MB
17-Creating Our Metal Handles Part2
mp4 /
160 MB
16-Creating Our Metal Handles Part1
mp4 /
210 MB
15-Creating Our Final Advertisement Panel
mp4 /
190 MB
14-Creating Our Final Seating Part2
mp4 /
60 MB
13-Creating Our Final Seating Part1
mp4 /
220 MB
12-Creating Our Final Window Part4
mp4 /
240 MB
11-Creating Our Final Window Part3
mp4 /
170 MB
10-Creating Our Final Window Part2
mp4 /
160 MB
09-Creating Our Final Window Part1
mp4 /
160 MB
08-Creating Our Final Door Part4
mp4 /
110 MB
07-Creating Our Final Door Part3
mp4 /
240 MB
06-Creating Our Final Door Part2
mp4 /
120 MB
05-Creating Our Final Door Part1
mp4 /
210 MB
04-Creating Our Blockout Part3
mp4 /
160 MB
03-Creating Our Blockout Part2
mp4 /
170 MB
02-Creating Our Blockout Part1
mp4 /
150 MB
01-Going Over Our Reference And Setting Up Maya
mp4 /
110 MB
SourceFiles
zip /
1.9 GB
Commercial License
$299.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Perfect when you work in a team up to 10 people and want to share this course with your co-workers. Read MoreRead Less
Files (55)
Un-Timelapsed
zip /
1.7 GB
53-Final Polish - Timelapse
mp4 /
180 MB
52-Adding For And Planning Final Polish
mp4 /
55 MB
51-Placing Our Branding - Timelapse
mp4 /
180 MB
50-Creating Our Branding Part3
mp4 /
170 MB
49-Creating Our Branding Part2 -Timelapse
mp4 /
110 MB
48-Creating Our Branding Part1
mp4 /
160 MB
47-Creating Our Normal Map Decals
mp4 /
180 MB
46-Polishing Our Scene A Bit
mp4 /
210 MB
45-Creating Our Variation Masks Part4 - Timelapse
mp4 /
84 MB
44-Creating Our Variation Masks Part3
mp4 /
130 MB
43-Creating Our Variation Masks Part2
mp4 /
190 MB
42-Creating Our Variation Masks Part1
mp4 /
130 MB
41-Doing Our Second Lighting Pass
mp4 /
210 MB
40-Polishing Our Materials Part5
mp4 /
150 MB
39-Polishing Our Materials Part4
mp4 /
220 MB
38-Polishing Our Materials Part3
mp4 /
210 MB
37-Polishing Our Materials Part2
mp4 /
250 MB
36-Doing Our Material Pass Part2
mp4 /
120 MB
35-Doing Our Material Pass Part1
mp4 /
170 MB
34-Doing Our First Lighting Pass
mp4 /
120 MB
33-Building Our Level Part3
mp4 /
82 MB
32-Building Our Level Part2
mp4 /
170 MB
31-Building Our Level Part1
mp4 /
180 MB
30-Exporting All Of Our Assets
mp4 /
110 MB
29-Setting Up Our Unreal Engine 5 Project
mp4 /
110 MB
28-Preparing For Export
mp4 /
120 MB
27-Uv Unwrapping Our Models Part3 - Timelapse
mp4 /
180 MB
26-Uv Unwrapping Our Models Part2
mp4 /
120 MB
25-Uv Unwrapping Our Models Part1
mp4 /
180 MB
24-Creating Our Plastic
mp4 /
59 MB
23-Creating Our Metal Material
mp4 /
120 MB
22-Creating Our Floor Material Part2
mp4 /
200 MB
21-Creating Our Floor Material Part1
mp4 /
120 MB
20-Preparing Our Assets For Export
mp4 /
71 MB
19-Creating The Left Over Pieces Part2 - Timelapse
mp4 /
80 MB
18-Creating The Left Over Pieces Part1 - Timelapse
mp4 /
270 MB
17-Creating Our Metal Handles Part2
mp4 /
160 MB
16-Creating Our Metal Handles Part1
mp4 /
210 MB
15-Creating Our Final Advertisement Panel
mp4 /
190 MB
14-Creating Our Final Seating Part2
mp4 /
60 MB
13-Creating Our Final Seating Part1
mp4 /
220 MB
12-Creating Our Final Window Part4
mp4 /
240 MB
11-Creating Our Final Window Part3
mp4 /
170 MB
10-Creating Our Final Window Part2
mp4 /
160 MB
09-Creating Our Final Window Part1
mp4 /
160 MB
08-Creating Our Final Door Part4
mp4 /
110 MB
07-Creating Our Final Door Part3
mp4 /
240 MB
06-Creating Our Final Door Part2
mp4 /
120 MB
05-Creating Our Final Door Part1
mp4 /
210 MB
04-Creating Our Blockout Part3
mp4 /
160 MB
03-Creating Our Blockout Part2
mp4 /
170 MB
02-Creating Our Blockout Part1
mp4 /
150 MB
01-Going Over Our Reference And Setting Up Maya
mp4 /
110 MB
SourceFiles
zip /
1.9 GB