Ultimate Environmental Texture Creation Course

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Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course!
In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.


SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.

14.5 HOURS!

This course contains over 14.5 hours of content. all the videos are divided up - per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4

SKILL LEVEL

This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.

TOOLS USED

  • Substance Designer
  • Substance Painter
  • Zbrush
  • Reality Capture
  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

The chapters are divided up into 5 folders

  • Folder 1 - How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m
  • Folder 2 - How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m
  • Folder 3 - How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m
  • Folder 4 - How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h
  • Folder 5 - Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

REVIEW
If you place an honest review on this product you will automatically be entered in our quarterly draw in which you get the chance to win a free tutorial Course!

Release Notes

Fixed incorrect product files.

Standard License
$29.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Perfect for students and individuals Read MoreRead Less
Files (4)
SourceFiles_Part1
zip /
10 GB
SourceFiles_Part2
zip /
6.6 GB
VideoFiles_Part2
zip /
4.1 GB
VideoFiles_Part1
zip /
3.9 GB
Commercial License
$300
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Perfect when you work in a team up to 10 people and want to share this course with your co-workers. Read MoreRead Less
Files (4)
SourceFiles_Part1
zip /
10 GB
SourceFiles_Part2
zip /
6.6 GB
VideoFiles_Part2
zip /
4.1 GB
VideoFiles_Part1
zip /
3.9 GB