logo
Courses > Environment Art

Post-Apocalyptic Game Environment

By Emiel Sleegers

star-icon

star-icon

star-icon

star-icon

star-icon

Based on 15 ratings

COURSE SUMMARY

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

Course Details

click-icon 21 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon None

USD $26.99 10% OFF $29.99

COURSE TRAILER

COURSE DESCRIPTION

Proper Blockout Creation.

You’ll gain the skills to build precise and flexible 3D models in Unreal Engine using modular workflows, allowing for easy creation of diverse environments.

Procedural Material Creation.

You’ll learn to craft procedural materials in Substance Designer, enabling you to texture your environments quickly and efficiently.

Decal Creation.

We will also explore creating decals, utilizing them throughout our scene to introduce elements of wear, dirt, and narrative details.

Creating Custom Foliage.

We will leverage the capabilities of SpeedTree to create diverse foliage elements, helping you bring vibrancy and life to your scenes.

Level Art, Lighting & Post Effects.

We will demonstrate how to assemble levels in Unreal Engine 5, light them, and apply post-effects, allowing you to present your work in the most appealing way.

Polishing Environments.

We will discuss best practices for refining your environment to ensure it's at its best when displayed to the public.

CLICK HERE
   for Full Course Description

Post-Apocalyptic Game Environment - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting – and much more!

MAYA, SUBSTANCE AND UNREAL ENGINE

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

21 HOURS!

This course contains over 21 hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4– Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

  • Maya 2020
  • Substance Designer and Substance Painter
  • Speedtree For UE4
  • Unreal Engine 4
  • Marmoset Toolbag 4
  • Photoshop

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

There’s a total of 55 videos split into easy-to-digest chapters.

  • 01 – Going over our Reference and Planning
  • 02-5 – Creating and Setting up our Blockout Pieces
  • 6-11 – Turning our Blockout into Final Assets
  • 12 – Doing our First Lighting Pass
  • 13-18 – Creating our Master Concrete Material
  • 19-22 – Creating our UV's and Applying Materials
  • 23-24 – Creating our window Textures and polishing materials
  • 25-28 – Creating and Placing our Decals
  • 29-42 – Creating our Foliage
  • 43-48 – Creating our Landscape Materials 
  • 49-52 – Polishing our environment 
  • 53-55 – Bonus Chapters 

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

HIGHLIGHTS

highlight
highlight
highlight
highlight
tutoirals
tutoirals
tutoirals
tutoirals

YOUR INSTRUCTOR

Instructor Image

Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us.

star-icon

star-icon

star-icon

star-icon

star-icon

Based on 15 ratings

review-person-icon jean yuki Source | Artstation

awesome, worth every minute

review-person-icon Peter Chachilo Source | Artstation

Amazing course! Very detailed and well explained, well done. Thank you!

review-person-icon Geronimo Cruz Source | Artstation

This is a very helpful tutorial.

Document