Ultimate Environmental Texture Creation Course

Instructor Image Taught by: Emiel Sleegers
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Course Details

click-icon 14 Hours of video Content

click-icon English

click-icon Beginner

click-icon Source Files Included

click-icon None

Personal License USD $19.99 *

Perfect for individual artists wanting to learn

License Info
Membership USD $29.99 p/m*

Get unlimited access using our membership!

Commercial License

If you are looking for a commercial license for your school or team, please reach out to us and we will assist you further.

Your Instructor
Instructor Image

Emiel Sleegers is a Lead Environment Artist and the founder of FastTrackTutorials, with over 13 years of experience in the AAA game industry. He is known for his expertise as an Environment/prop and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

Testimonials
review-person-icon

Testimonial made by Alan Andrade

Great course with lots of detail and fundamentals about Substance Designer

review-person-icon

Testimonial made by Isolated Soul Studio

Absolute five star! Before this tutorial I had no clue how to use properly the Designer. Now everything is clear:)

review-person-icon

Testimonial made by Sean Genutis

Great course, went from knowing almost nothing about substance designer to having a well-rounded idea of how it all works and I feel much more confident in my abilities to create textures because of it.

review-person-icon

Testimonial made by Nikash Mandora

Very useful and detailed tutorials for beginners.

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course!
In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.

14.5 HOURS!

This course contains over 14.5 hours of content. all the videos are divided up - per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4

SKILL LEVEL

This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.

TOOLS USED

  • Substance Designer
  • Substance Painter
  • Zbrush
  • Reality Capture
  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

The chapters are divided up into 5 folders

  • Folder 1 - How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m
  • Folder 2 - How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m
  • Folder 3 - How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m
  • Folder 4 - How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h
  • Folder 5 - Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

Course Details

click-icon 14 Hours of video Content

click-icon English

click-icon Beginner

click-icon Source Files Included

click-icon None

Personal License USD $19.99 *

Perfect for individual artists wanting to learn

License Info
Membership USD $29.99 p/m*

Get unlimited access using our membership!

Commercial License

If you are looking for a commercial license for your school or team, please reach out to us and we will assist you further.

Your Instructor
Instructor Image

Emiel Sleegers is a Lead Environment Artist and the founder of FastTrackTutorials, with over 13 years of experience in the AAA game industry. He is known for his expertise as an Environment/prop and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

Testimonials
review-person-icon

Testimonial made by Alan Andrade

Great course with lots of detail and fundamentals about Substance Designer

review-person-icon

Testimonial made by Isolated Soul Studio

Absolute five star! Before this tutorial I had no clue how to use properly the Designer. Now everything is clear:)

review-person-icon

Testimonial made by Sean Genutis

Great course, went from knowing almost nothing about substance designer to having a well-rounded idea of how it all works and I feel much more confident in my abilities to create textures because of it.

review-person-icon

Testimonial made by Nikash Mandora

Very useful and detailed tutorials for beginners.

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