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Ultimate Environmental Texture Creation Course

By Emiel Sleegers

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Based on 16 ratings

COURSE SUMMARY

Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

Course Details

click-icon 14 Hours of video Content

click-icon English

click-icon Beginner

click-icon Source Files Included

click-icon None

USD $26.99 10% OFF $29.99

COURSE TRAILER

COURSE DESCRIPTION

Creating Basic & Advanced Procedural Materials.

You will learn to craft procedural materials in Substance Designer, beginning with basic tiles and progressing to advanced, versatile tarmac materials. You can then utilize these materials as tilleable textures.

Creating Sculpted Materials.

We will instruct you on sculpting materials in ZBrush and guide you on finalizing them in Substance Designer, enabling you to produce an impressive final tileable material.

Photogrammetry Materials.

We will demonstrate how you can capture real-life materials using photogrammetry, showcasing the process to capture both horizontal and vertical materials and convert them into tilleable textures.

Final Polish & Rendering.

As a bonus, we will demonstrate how to generate high-quality previews of these materials in Marmoset Toolbag. Additionally, we will guide you on constructing a scene in Unreal Engine and utilizing the materials to enhance and bring life to the scene.

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   for Full Course Description

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course!
In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.

14.5 HOURS!

This course contains over 14.5 hours of content. all the videos are divided up - per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4

SKILL LEVEL

This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.

TOOLS USED

  • Substance Designer
  • Substance Painter
  • Zbrush
  • Reality Capture
  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER LIST

The chapters are divided up into 5 folders

  • Folder 1 - How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m
  • Folder 2 - How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m
  • Folder 3 - How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m
  • Folder 4 - How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h
  • Folder 5 - Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

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YOUR INSTRUCTOR

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Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us.

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Based on 16 ratings

review-person-icon Alan Andrade Source | Artstation

Great course with lots of detail and fundamentals about Substance Designer

review-person-icon Kevin Boggs Source | Artstation

I highly recommend this tutorial!

review-person-icon Isolated Soul Studio Source | Artstation

Absolute five star! Before this tutorial I had no clue how to use properly the Designer. Now everything is clear:)

review-person-icon Sean Genutis Source | Artstation

Great course, went from knowing almost nothing about substance designer to having a well-rounded idea of how it all works and I feel much more confident in my abilities to create textures because of it.

review-person-icon Nikash Mandora Source | Artstation

Very useful and detailed tutorials for beginners.

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