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Large Game Environment Creation

By Emiel Sleegers

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Based on 64 ratings

COURSE SUMMARY

Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!

Course Details

click-icon 32 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon None

USD $35.99 10% OFF $39.99

COURSE TRAILER

COURSE DESCRIPTION

Proper Environment Planning.

You’ll discover the proper method to plan out expansive environments and create detailed blueprints. This enables you to perceive the scale, layout, and ambiance of the space from early on.

Modular Workflows.

We will instruct you on utilizing Modular Workflows. These allow you to construct extensive scenes efficiently, using a limited number of models that can be reused multiple times, optimizing your creation process.

Detailing in Zbrush.

You’ll learn fun and effective methods to incorporate minor details and subtle damages to your stone models using ZBrush. Subsequently, we'll incorporate these details into a normal map to enhance the appearance of our models!

Procedural Texturing using Substance Designer.

We will demonstrate how to create versatile procedural materials using Substance Designer. This enables us to apply color and texture to our entire environment with just a few varied textures!

Level Art & Composition.

We will teach you techniques to ensure your environment looks stunning and has the right composition! Additionally, we’ll guide you on assembling the entire environment within Unreal Engine 5.

Lighting & Post-Processing.

To complete the environment, we'll instruct you on applying the appropriate lighting to your scene and balancing all elements to achieve a superb final appearance that you'll be eager to display in your portfolio!

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Large Game Environment Creation - In-Depth Tutorial Course

Learn how a professional environment artist works when creating large environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, High to low poly modeling, Sculpting, Composition, Level Art, Lighting – and much more!


*Environment based on the concept art from Luis Medina*

Update:

MAYA, SUBSTANCE, AND UNREAL ENGINE 5

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done using Zbrush and the materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. Next to this, we will also use Substance Painter to generate masks.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

32.5 HOURS!

This course contains over 32.5 hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.

We will start by going over our reference and planning and then continue to create a blockout version of our environment. We will be using modular modeling techniques to create all the pieces and later on take them to final.
We will also be using Zbrush to sculpt more detailed pieces like the pillars. We will set up all these pieces in UE5 and already build our environment. Then we will move on to create our procedural materials.
Once those are done, we will do the UV-Unwrapping of our models and apply our materials.
We will then export everything to UE5, set up our materials and shaders, and get started with the composition, lighting, and general improvement of our environment.
We will leave the course off with general polishing and also adding some megascans statues to push the quality even more.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Zbrush, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Maya 2022
  • Substance 3D Designer and Substance 3D Painter
  • Zbrush 2021
  • Unreal Engine 5
  • Marmoset Toolbag 4

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 89 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.


*All videos come in 1080p with clean audio. please see the trailer for a general idea of the audio and video quality*
*All source files are included with this course*

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

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YOUR INSTRUCTOR

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Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us.

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Based on 64 ratings

review-person-icon Bradley Michael Source | Artstation

Best tutorial course I've ever done, there's plenty of content out there covering a few techniques in isolation, but very few cover such large-scale projects as this one. It's a grind to get through but there's no replacement for such an in-depth overview of the workflow and thought process behind large portfolio-worthy projects.

review-person-icon Sebastian Potts Source | Artstation

Brilliant tutorial, Emiel is an incredible teacher who is able to inform you of not only what to do but why you are doing it, and he never stops repeating those important steps so it really gets stuck in your brain.

review-person-icon German Fuquene Source | Artstation

If You are into Environment Art, this is a must have. Superdetailed, with all the resources You need. One of the best tutorial packages You can find on Artstation.

review-person-icon Hrushikesh Jadhav Source | Artstation

Great Detailed explanation of every Workflow, learned new technics. Explained everything in a very simple way. And also " Sense of Humor of the Teacher" is the cherry on top of this course. Would definitely recommend it, even I am looking to get another one from FastTrack Tutorials.

review-person-icon Ignat Antonov Source | Artstation

It`s been a long way for me as a Environment Artist job dreamer - studing maya and other soft like ZBrush, Substance Painter etc. But concern UE there was no idea where to start from. This tutorial is definetely worth your attention! Despite funny price it`s more like deep Environmetn Art begginer`s course teaching you basic of modeling, composing, lighting, materials creation and why it so important to follow soft updates. Don`t miss it up!

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