Creating a metro train interior in UE5
Taught by: Emiel Sleegers
Course Details
18 Hours of video Content
English
Intermediate
Source Files Included
None
Your Instructor
Emiel Sleegers is a Lead Environment Artist and the founder of FastTrackTutorials, with over 13 years of experience in the AAA game industry. He is known for his expertise as an Environment/prop and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.
Testimonials
The tutorial is fantastic! It has everything you require to learn from an industry expert in the field, and the processes and pipelines are taught in a style that is simple to comprehend and easy to learn. would definitely suggest purchasing it!
Very well explained.
Creating a metro train interior in Unreal Engine 5
Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.
MAYA, SUBSTANCE, AND UNREAL ENGINE 5
All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.
In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.
18+ HOURS!
This course contains over 18 hours and 50 minutes of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.
We will start by going over our reference, then we will dive right in and start by creating a blockout (to make sure all our pieces fit together), and then we will be turning this blockout into high poly models. Thanks to the new nanite system we do not have to create low poly models.
After this, we will go over how to create simple but flexible procedural materials and unique textures. We will UV-Unwrap all our models and export them to UE5 in which we will set them up, create our shaders and build our level.
We will then move on to creating our advertisements and stickers in photoshop and apply them to our level.
Finally, we will do the final lighting and post-effect pass on our scene and we will show you how to properly polish the scene to final.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, photoshop, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)
TOOLS USED
- Maya 2022
- Substance 3D Designer and Substance 3D Painter
- Photoshop
- Unreal Engine 5
- Marmoset Toolbag 4 (optional)
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of 53 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
*All videos come in 1080p with clean audio. please see the trailer for a general idea of the audio and video quality*
*All source files are included with this course*
JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX
Course Details
18 Hours of video Content
English
Intermediate
Source Files Included
None
Your Instructor
Emiel Sleegers is a Lead Environment Artist and the founder of FastTrackTutorials, with over 13 years of experience in the AAA game industry. He is known for his expertise as an Environment/prop and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.
Testimonials
The tutorial is fantastic! It has everything you require to learn from an industry expert in the field, and the processes and pipelines are taught in a style that is simple to comprehend and easy to learn. would definitely suggest purchasing it!
Very well explained.