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Courses > Environment Art

Creating Interior Environments for Games

By Emiel Sleegers

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Based on 11 ratings

COURSE SUMMARY

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation

Course Details

click-icon 44 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

USD $44.99 10% OFF $49.99

COURSE TRAILER

COURSE DESCRIPTION

Creating 3D Assets Fast & Efficient.

You'll acquire a range of techniques for efficiently and quickly creating assets. These methods encompass modular workflows, world space UV mapping, procedural texturing, template utilization, and more, ensuring a streamlined and productive asset creation process.

Cloth Simulation.

We will demonstrate how to perform simple cloth simulations in Marvelous Designer, allowing you to incorporate narrative elements into your environments effortlessly, enhancing the storytelling aspect of your projects.

Procedural Material Creation.

To efficiently create large environments within a limited timeframe, we'll harness the power of procedural textures. You'll learn how to craft incredibly versatile materials in Substance Designer, which can be applied to texture your environments, ensuring both speed and quality in your projects.

Advanced Shaders.

We will provide instruction on creating advanced shaders in Unreal Engine 5 that grant you control over elements like dust, dirt, texture attributes, vertex painting, and more. These shaders will empower you to achieve a high degree of customization and detail in your environments.

Foliage Creation.

To elevate the appeal of your abandoned environment, we will demonstrate how to create Ivy plants in SpeedTree and effectively integrate them into Unreal Engine, enhancing the realism and atmosphere of your scene.

Level Art, Lighting & Polish.

To conclude, we will demonstrate the process of executing proper level art in Unreal Engine 5, complete with lighting and post effects. We will then apply some final touches and refinements to ensure your environment is prepared for your portfolio presentation.

CLICK HERE
   for Full Course Description

Creating Interior Environments for Games – In-Depth Tutorial Course

Learn how a professional environment artist works when creating both large and small interior environments for games. The techniques you learn in this course can be used to create almost any type of interior environment, however, you can also use these techniques for exterior environments and asset creation.

MAYA, SUBSTANCE, MARVELOUS AND UNREAL ENGINE 5

This course will cover a very large number of topics, but the biggest topics are as followed:

  • Creating interior environments using both modular and unique structural assets
  • Creating assets in a very fast and efficient way.
  • Doing cloth simulations using marvelous designer.
  • Creating procedural textures.
  • Creating advanced materials in unreal engine 5 that add everything from procedural dust and dirt, vertex painting control and generic dirt control.
  • Creating various types of ivy foliage.
  • Doing advanced lighting and post effects in unreal engine.
  • Doing gravity simulations in maya.
  • Doing level art in Unreal Engine.

And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the product images, and you can apply this knowledge to almost any type of environment or asset.

44+ HOURS!

This course contains over 44+ hours of content – You can follow along with every single step – This course has been done 100% in real-time except for a few small time-lapses for very repetitive tasks.

This course has been divided up into easy-to-understand chapters. We will start by creating our blockout assets and already build our environment in Unreal Engine 5, we will then focus on creating our procedural materials, Unreal shaders, and final structural assets.

After this, we will put our full focus on creating all of our assets in a very fast and efficient way. We will also create a special shader for these assets that give us control over procedural dust, dirt, and much more.

Then we will start by creating our foliage using speedtree, we will place all of our assets and foliage in our environment, add some extra decals and then we will move on to the lighting and post-effects.

Finally, we will finish off by polishing our environment and taking it to final.

I will also show you how to create some final portfolio screenshots and flythrough videos.

SKILL LEVEL

This game art tutorial is perfect for students who have familiarity with a 3d Modeling tools and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling, texturing, or engine tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Unreal Engine 5
  • Maya 2022
  • SpeedTree
  • Marvelous Designer
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter
  • Photoshop
  • Zbrush

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Blender & 3DS Max.

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist. Next to this, he is also the owner of a tutorial publishing brand called FastTrackTutorials.

CHAPTER SORTING

There’s a total of 121 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
All timelapses will also have a version included that is played in real-time only without audio.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

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YOUR INSTRUCTOR

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Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us

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Based on 11 ratings

review-person-icon Zachary Wolf Source | Artstation

Emiel outdid himself on this one. An incredible course that show so many workflows and how to use and integrate them all together in a useful and efficient manner. One of FTT's best!

review-person-icon KithWood Source | Artstation

Perfect!

review-person-icon Tommy Vermeire Source | Artstation

I am currently following this course and am about 25% done. It is a huge course and is very in depth. I was really missing a proper understanding of the workflow between a 3d program (Blender in my case) and Unreal Engine and this course is filling that gap in my knowledge perfectly. Besides that you get an in depth insight into Emiel's though process and numerous other skills like creating materials in Substance Designer. I am also gaining a deeper understanding of how to set up modular elements for environment creation, which is an eye opener for me. I really like how Emiel guides you through every step. My only criticism would be that sometimes he goes a bit fast in substance designer when he's shuffling nodes and it is easy to make a mistake as you're trying to keep up. As I said I am only like 25% finished, but I wanted to leave a review to show my appreciation and because I feel this course deserves more attention! I will update my review when finished.

review-person-icon Lucas Tabaszewski Source | Artstation

Great course!

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