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Creating a stylized prop using Zbrush & Substance Painter

By Mario Stabile

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COURSE SUMMARY

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with Zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

Course Details

click-icon 9 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

USD $26.99 10% OFF $29.99

COURSE TRAILER

COURSE DESCRIPTION

Creating High Poly Models 100% in Zbrush.

We'll guide you on creating high-poly models entirely within ZBrush, ensuring that you maintain clean topology for future optimizations while achieving detailed and intricate designs.

Low Poly & UV Unwrapping.

You'll learn the process of converting your high-poly models into low-poly versions and creating a clean and optimized UV unwrap inside 3DS Max. This step is essential for efficient modeling and texturing in your projects.

Baking & Texturing.

Once all preparations are complete, we will guide you through the process of baking your high-poly model onto your low-poly model and creating the final stylized textures using Substance Painter. This stage is crucial for achieving the desired visual style and quality in your assets.

Final Portfolio renders.

To conclude, we will demonstrate how to present your asset in the best possible light by setting it up in Marmoset Toolbag. We will also cover dramatic lighting techniques to emphasize the shapes and details of your model, enhancing its overall presentation.

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   for Full Course Description

Creating a stylized prop using Zbrush & Substance painter

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

Concept art created by Zachary Liao

Zbrush, 3ds Max, Substance Painter, and Marmoset Toolbag.

All the modeling and low poly will be done in Zbrush, however, the techniques used are universal and can be replicated in any other 3d modeling package. The textures will be created using Substance Painter and previewed in Marmoset Toolbag 3.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

 

9+ HOURS!

We will start by going over our reference and then we dive right in and create the base of the knife high poly with zmodeler. Then we will detail it, create our low poly and finish everything up in Zbrush. After that, we will continue to 3ds max to create the UV unwrap and smoothing groups.

Then, we will bake in marmoset all the pieces separately to achieve a clean result.
Next, we will proceed to Substance Painter where we will create stylized textures mostly using the output from the bakes.
And lastly, we will do a cool presentation in marmoset for our portfolios using dramatic lighting to accentuate the shapes of our model!

SKILL LEVEL

this course is targeted more towards intermediate artists who already have a basic understanding of the programs mentioned – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

 

TOOLS USED

  • Zbrush
  • 3ds Max
  • Substance Painter
  • Marmoset Toolbag 3

YOUR INSTRUCTOR

Mario Stabile is a senior character artist and studio owner of “Ophion Studios” who are working in the AAA game industry. He's worked on franchises such as Call of Duty, Mafia, Hitman, Alien, and many others.

 

CHAPTER SORTING

There’s a total of 11 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

 

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.


JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

 

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YOUR INSTRUCTOR

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Mario Stabile is a senior character artist currently working in the AAA Game Industry. He’s worked on games like Call of Duty, Mafia, Hitman, and many others.

REVIEWS

Learn how a professional character artist works when creating stylized props for its characters. You’ll learn techniques like Edit poly modeling with zmodeler, Stylized texturing, Dramatic presentation, Clean technical optimization of props and so much more!

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Based on 3 ratings

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