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Creating Mid/Vista Assets for Games

By Emiel Sleegers

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COURSE SUMMARY

This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings. You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.

Course Details

click-icon 12 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

USD $26.99 10% OFF $29.99

COURSE TRAILER

COURSE DESCRIPTION

Creating Vista Mountains.

We will embark on the creation of various types of vista assets, commencing with Vista Mountains. In this section, we will harness the power of World Creator, texture baking, and a specialized shader in Unreal Engine 5 to craft high-quality vista mountains. Additionally, as a bonus, we will produce billboard trees to enhance the mountain environment further.

Vista Buildings.

This is the most extensive part of the course, where we will delve into the detailed process of creating entire vista buildings at multiple quality levels, ranging from highly optimized to higher quality versions. These buildings will also incorporate advanced custom-created parallax interiors, similar to what was showcased in the UE5 Matrix Demo and more, providing a comprehensive and in-depth learning experience.

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Creating Mid/Vista Assets for Games

This step-by-step course is tailored to teach you the complete process of creating various types of vista assets for games. Including mountains, billboard foliage, and buildings.
You will gain a comprehensive understanding of the techniques used in the industry, while still keeping the workflows simplified to make them manageable for individual artists.


Next to the core course in which you will learn how to create static vista mountains and mid/vista range buildings, we have also included bonus content showcasing various techniques to create buildings even faster and more optimized.
Each lesson is presented in a clear and easy-to-follow manner, ensuring that you will be able to grasp the concepts and apply them to your own projects.

Please note that for our mountain presentation scene, we used the amazing environment from RealBiomes.
https://www.artstation.com/a/25821457

KEY FOCUS POINTS

This course consists of two parts. In the first part, we will go over on how to create vista mountains using world creator, marmoset toolbag, Zbrush, and Photoshop. These mountains can then be used as static meshes in your scene to quickly generate a vista mountain range. We will end this part off by creating billboard trees and placing them on our mountains.

In the second part, we will go over on how to create vista buildings. We will first focus on setting up our workflows and systems and create a “hero” building. After which it will be fairly fast to produce additional buildings. We will also include bonus chapters for people who want to generate more optimized buildings, faster buildings, or buildings without nanite.

We will end this chapter with a quick example of placing these buildings in a scene.

12.5+ HOURS!

This course contains over 12.5+ hours of content – You can follow along with every single step.
Please note that the large sample scenes are not included in the source files. However, all mountains & buildings are included along with all save files outside of Unreal Engine.

SKILL LEVEL

This course has been created for intermediate artists. It will be very helpful if you have experience in at least a 3d modeling software, Unreal Engine 5, and a bit of photoshop and substance painter.

TOOLS USED

  • 3DS MAX (techniques can be replicated in Blender or Maya)
  • Unreal Engine 5
  • World Creator
  • Substance 3D Painter
  • Marmoset Toolbag 4
  • Zbrush
  • Photoshop

YOUR INSTRUCTOR

Emiel Sleegers is a Lead Environment artist and the owner of FastTrackStudio. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment and Material Artist.

CHAPTER SORTING

There’s a total of 31 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Chinese, and Spanish.
Please note the subtitles are auto-generated and might not always be 100% accurate.

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YOUR INSTRUCTOR

Instructor Image

Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us

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Based on 3 ratings

review-person-icon Anh Quan Nguyen Pham Source | Artstation

Insta buy! Thanks for great product!

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