logo
Courses > Environment Art

Creating Sci-Fi Environments for Games

By Emiel Sleegers

star-icon

star-icon

star-icon

star-icon

star-icon

Based on 7 ratings

COURSE SUMMARY

Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.

Course Details

click-icon 21 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

USD $35.99 10% OFF $39.99

COURSE TRAILER

COURSE DESCRIPTION

Project planning & blockout creation.

In this course we will teach you how to do proper project planning and use AI tools for gathering inspiration. We will then showcase how to create entire environment blockouts.

Creating detailed Trim Sheets.

We will teach you how to create detailed trim-sheets using both traditional modeling and height maps that will add more detail to our scene.

Creating huge assets using only tileable materials & weighted normals.

We will showcase how to create massive objects which utilize tileable materials, weighted normals, trim sheet and decals to make the objects look detailed and refined.

Creating procedural materials.

We will go over on how to create flexible procedural materials using substance designer. As an example this entire environment only uses one metal texture!

Creating custom decals.

Decals are very important in this environment. We will show you various ways to create custom decals that you can use to add live to your environments.

Creating models with unique textures.

We will teach you production methods of quickly producing models with unique textures and using them in our scene to add more story telling and silhouette to our scene.

Level art, Lighting & Post Effects.

We will go in-depth on how to do the level art, lighting and post effects of sci-fi environments in Unreal Engine 5

CLICK HERE
   for Full Course Description

Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.

3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:

  • Project planning and creating a proper blockout scene.
  • Creating Trim Sheets to give our models more detail.
  • Creating huge assets that use only tileable materials and weighted normal.
  • Creating the tileable materials for those huge assets using Substance Designer.
  • Creating custom decals to add more detail to our scene.
  • Creating models with unique textures.
  • Doing level art, lighting, composition and post effects in unreal engine 5.

And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

21+ HOURS!
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks. However even the timelapsed chapers have also been included in real-time as a bonus.

This course has been divided up into easy-to-understand chapters.

We will start the course off by planning our environment and creating our blockout assets.
During this time we will already design our entire level layout.

Once that is done we will first create our materials and trim sheets so that we can use them on our models. We will teach you how to create highly reuseable materials and details. For example this entire scene only uses one metal texture!

Finally when we have everything prepared we will create all of the final assets. We will also later on create some small unique assets that will contain unique textures made in Substance Painter.
having everything prepared we will replace our blockout in Unreal Engine 5 with our final assets, set-up our materials and place additional assets we downloaded from Megascans or other marketplaces to add some more life to our scene.

We will then continue by creating our custom decals which will make our scene look 10x better and we finish things off with the final lighting, post effects and some polishing.

SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED

  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.

YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

SOURCE FILES
All Source Files are included in this course except for some megascans and other small addon assets.

CHAPTER SORTING
There’s a total of 55 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

HIGHLIGHTS

highlight
highlight
highlight
highlight
highlight
highlight
tutoirals
tutoirals
tutoirals
tutoirals
tutoirals
tutoirals

YOUR INSTRUCTOR

Instructor Image

Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us!

star-icon

star-icon

star-icon

star-icon

star-icon

Based on 7 ratings

review-person-icon Enzo Amanrich Source | Artstation

It has everything you would expect to have. The tutor speaks very well and is easily understandable, even for non english (it has subtitles anyway). Thanks alot to Emiel Sleegers for his wonderful work and amazing course.

review-person-icon Pumpkin Puncher Source | Artstation

Emiel is a great teacher that goes through all the thought processes behind his work and keeps his instructions at a good pace, without leaving people who are new to the software (like me) behind or confused. Great for beginners or anyone who is interested in incorporating the new Unreal modelling tools into their workflow.

review-person-icon Karim Swedan Source | Artstation

By now I've probably went through 80% of all FastTrack tutorials, and this one is no exception: The quality and info provided in here are great as usual. Highly recommended if you want to build a more contained scene but learn a lot about material set-ups and their application in UE (at least that was the case for me)

Document