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Budget 3D Environment Art - Tutorial Course

By Emiel Sleegers

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COURSE SUMMARY

This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.

Course Details

click-icon 6 Hours of video Content

click-icon English

click-icon Beginner

click-icon Source Files Included

click-icon English, Chinese, Spanish

COURSE TRAILER

COURSE DESCRIPTION

Creating 3D assets for environments.

Learn how to create a simple 3D asset for environments along with various tips & techniques

Creating modular 3D assets for environments.

Learn the concept behind creating modular assets for environments to speed up your environment creation process

Creating procedural textures.

Learn how to create a basic procedural material along with tips and explanations why procedural textures are sometimes better then photogrammetry

Level art, Lighting & Post Effects.

Learn how to do basic level art, lighting and post effects in unreal engine 5

Full Course Description

Budget 3D Environment Art –Tutorial Course
This course is a bit different then our usual courses. In this course we will give you a brief overview on how 3D Environments are constructed. Showcasing various topics like Asset creation, Material creation, Level art & lighting.

3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5

This course will cover various topics including:

  • Explanation on the core elements of 3D Environment Creation.
  • Creating 3D assets for environments
  • Creating modular 3D assets for environments
  • Creating procedural textures
  • Level art
  • Lighting & Post Effects

The general takeaway of this course is that at the end, you will have general knowledge on how
3D environments are constructed, and you can apply this knowledge to almost any type of environment.

6+ HOURS!
Even as a budget course this course still has 6+ hours of video content.
This course has been divided up into easy-to-understand chapters.

We will start this course off by explaining which workflows are used when creating 3D environments. After this we will continue to showcase how to model and texture a basic 3D asset.

Once that is done we will cover the concept behind modular assets and also create a simple but fully procedural materal.
We will finish things off by creating a small 3D environment using various assets and do the lighting and post effects for this environment.

SKILL LEVEL
This environment art tutorial is considered an beginner/intermediate course. It is not an introduction course meaning we will not cover the basics of any programs. – It is here to explain how 3D environments are constructed along with showcasing examples.

TOOLS USED

  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.

YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING
There’s a total of 12 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SOURCE FILES
This project does not include the environment scene but does include the 3D asset and materials we create.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

 

HIGHLIGHTS

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YOUR INSTRUCTOR

Instructor Image

Emiel Sleegers is a Lead Environment Artist and the owner of FastTrackStudio, with over 8 years of experience in the AAA game industry. He is known for his expertise as an Environment and Material Artist, as well as his work as a tutor in the field of 3D game art. Emiel has worked for major companies such as Playground Games (Forza Horizon 3) and Ubisoft Entertainment (The Division + DLC). In addition to his work at FastTrackStudio, Emiel also creates learning content for FastTrackTutorials and provides services to clients such as Adobe, MSI, Artstation, Shutterstock, TeamLiquid, Vertex School, and others.

REVIEWS

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