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Creating Game-Ready Weapons Using Blender & Substance Painter

By Sam Coppola

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COURSE SUMMARY

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

Course Details

click-icon 37 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

COURSE TRAILER

COURSE DESCRIPTION

Creating A Detailed Blockout.

We will go over on how to create a detailed blockout mesh for our weapon which we can later turn into our game-ready model

Creating A High & Low Poly.

We will teach you how to turn a detailed blockout into a High & Low Poly version. The Low-Poly version will later on become our game ready model.

Creating Optimize UV's & Baking.

We will showcase how to create optimized UV Unwraps along with baking our model form High to Low Poly.

Texturing & Rendering.

Finally we will finish things off by creating photo realistic textures and renders using Substance Painter & Marmoset Toolbag

Full Course Description

Creating Game-Ready Weapons Using Blender & Substance Painter
Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

BLENDER, SUBSTANCE PAINTER & MARMOSET TOOLBAG
This course will cover the entire process of creating gam-ready weapons which includes topics like:

  • Project planning and gathering references.
  • Creating the High Poly version of our weapon & sight
  • Creating the Low Poly version of our weapon
  • Creating optimized UV's
  • Baking our weapon
  • Texturing our weapon
  • Final rendering

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of model/weapon.

37+ HOURS!
This course contains over 37+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks.

This course has been divided up into easy-to-understand chapters.

We will start the course off by gathering references and dive straight into creating the blockout of our weapon. This blockout will he at high fidelity meaning it is the most important part of the course and will give way for the weapon shape, details and proportions.

We will then continue to turn our blockout into a High-Poly weapon along with maintaining a Low-Poly version. For this we will use a mix of Blender & Zbrush.
After this we will create the UV's for our weapon along with baking from High to Low Poly. The UV's will be done using RizomUV and the baking will be done using Marmoset Toolbag.

Finally we will create all the textures using Substance Painter and render everything our in Marmoset Toolbag.

SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Substance Painter – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED

  • Blender
  • Zbrush
  • Marmoset Toolbag 4
  • Substance Painter
  • RizomUV

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Max.

YOUR INSTRUCTOR
Sam Coppola is an professional weapon artist currently working at Tripwire Interactive. He has worked on various games including "Killing Floor 3" and as a Freelance Artist.

SOURCE FILES
All Source Files are included in this course.

CHAPTER SORTING
There’s a total of 68 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

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YOUR INSTRUCTOR

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Sam Coppola is an professional weapon artist currently working at Tripwire Interactive. He has worked on various games including "Killing Floor 3" and as a Freelance Artist.

REVIEWS

We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us!

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