Courses > Character Art
Advanced Stylized Character Art Course
By Marcos Emilio Cuesta
Based on 1 ratings
COURSE SUMMARY
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!
Course Details
55 Hours of video Content
English
Intermediate
Source Files Included
English, Chinese, Spanish
USD $39.99
COURSE TRAILER
COURSE DESCRIPTION
Creating a proper character face.
We will go over on how to create a detailed character face from a single sphere

Creating a character body from scratch.
We will showcase how to create a character body from scratch. Along with many anatomy tips.

Creating clothing elements in Zbrush.
We will showcase how to create stylized clothing in Zbrush.

Polymodeling in Zbrush.
We will showcase how to do traditional poly modeling in Zbrush.

Creating optimized retopology for games.
We will go over on how to create optimized retopology for games.

Creating efficient UV's.
We will go over the most optimal way to create UV's for characters.

Basic rigging & Posing.
We will showcase how to do basic rigging and posing for our final character presentation.

Creating high-quality Textures.
We will showcase how to create high-quality textures using Substance Painter

Rendering & Composition.
We will showcase how to create final renders using Marmoset Toolbag 5.

Stylized 3d Character Creations - Tutorial Course
Learn the entire process of creating a stylized 3d character for games. In this course you will learn how to do High-Poly, Low-Poly, Retopology, UV unwrapping, Baking, Lookdev and Rendering!
BLENDER, SUBSTANCE PAINTER, ZBRUSH, MARMOSET TOOLBAG 5
We will create the High-Poly inside Zbrush, - Retoplogy, UV's and rigging will be done in Blender3d. Next to this, we will also use Substance Painter to create unique textures, and we use Marmoset Toolbag 5 to do the lookdev and rendering!
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of 3d characters.
55+ HOURS!
This course contains over 55+ hours of content – You can follow along with every single step – The course does enclose 2 small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.
We will start by going over our reference and then we dive right in and create a blockout of our character in Zbrush. we will then turn our blockout models into refine High poly.
Once we are done with our high poly, we are going to export it to Blender to start doing the retopology and UVs process.
We will then go to Substance Painter to do the baking, and we will use Photoshop to fix some baking issues. Once that’s done we will start doing the textures for our model in Substance Painter and we are going to do the lookdev inside Marmoset Toolbag 5. After, will go back to blender to do a basic rig to make an interesting pose for our character.
Finally we will go over on how I made the render scene and how to make high resolution renders inside Marmoset Toolbag 5
SKILL LEVEL
This character art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Painter, Zbrush and Marmoset Toolbag 5 – Everything in this tutorial will be explained. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs.
TOOLS USED
- Blender
- Substance 3D Painter
- Marmoset Toolbag 5
- Zbrush
- Photoshop 2024
YOUR INSTRUCTOR
Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry.
CHAPTER SORTING
There are a total of 80 video chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES
Subtitles are offered for this tutorial in English, Chinese, and Spanish.
Please note the subtitles are auto generated and might not always be 100% accurate.
HIGHLIGHTS
YOUR INSTRUCTOR

Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry.
REVIEWS
We feel confident that you will love this course! But incase you do not believe us we will let the reviews speak for us!
Based on 1 ratings
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