Sci-Fi Stylized Character Art Course - Part 02 - Game-Ready

Instructor Image Taught by: Marcos Emilio Cuesta
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Course Details

click-icon 39 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

Personal License USD $29.99 *

Perfect for individual artists wanting to learn

License Info
Membership USD $29.99 p/m*

Get unlimited access using our membership!

Commercial License

If you are looking for a commercial license for your school or team, please reach out to us and we will assist you further.

Your Instructor
Instructor Image

Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry. He has worked on various game productions and is an experienced teacher within the stylized character art space

Testimonials

No Reviews Available

Advanced Sci-Fi Stylized Character Art Course - Part 02 - Game-Ready
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like Remeshing the high poly character we created in Part1 (You can find it in our store) - UV Unwrapping, Baking, Texturing, Rigging & Posing, and making final renders.

Character based on the concept of Nula

 

BLENDER, SUBSTANCE PAINTER, MARMOSET TOOLBAG
There is a lot that will be covered in this course, but the main topics are as follows:

  • Turning a high poly character into low poly & game ready by remeshing it by hand.
  • Creating efficient UV Maps for our character.
  • Baking textures from high to low poly.
  • Texturing our stylized character.
  • Rigging & Posing our character.
  • Creating final renders of our character.

And much more.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,

39+ HOURS - Everything Done In Real-Time! 
This course contains over 39+ hours of content just for the part 2 – You can follow along with every single step – The course has been created completely in real-time & narrated.

WHERE IS PART 1?
You can find Part 01 on our store. In this part we will cover how to sculpt a high poly stylized character completely in Zbrush.

SKILL LEVEL
This game art tutorial is perfect for artists with intermediate expertise in the programs mentioned – Everything in this tutorial will be explained in considerable detail. However, if you have never touched Blender or Substance Painter before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

  • Zbrush 2021+
  • Blender
  • Substance Painter
  • Marmoset Toolbag

YOUR INSTRUCTOR
Marcos Emilio Cuesta is a skilled 3D Character Artist with more then 3 years of experience working in the game industry.

CHAPTER SORTING
There’s a total of 48 videos split into easy-to-digest chapters.
All the videos are numbered to make it easy to find exactly the ones you want to follow. (please note that the numbering starts at 44 since the previous course left off at this part)

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.

JOIN OUR DISCORD!
https://discord.gg/Uhj6PCjdeX

Character based on the concept of Nula

Course Details

click-icon 39 Hours of video Content

click-icon English

click-icon Intermediate

click-icon Source Files Included

click-icon English, Chinese, Spanish

Personal License USD $29.99 *

Perfect for individual artists wanting to learn

License Info
Membership USD $29.99 p/m*

Get unlimited access using our membership!

Commercial License

If you are looking for a commercial license for your school or team, please reach out to us and we will assist you further.

Your Instructor
Instructor Image

Marcos Emilio Cuesta is a skilled 3D Character Artist with around 3 years of experience working in the game industry. He has worked on various game productions and is an experienced teacher within the stylized character art space

Testimonials

No Reviews Available

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